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<h2 class="MsoNormal">History</h2>
 
<h2 class="MsoNormal">History</h2>
   
<p class="MsoNormal">Persephone first came onto the radar at eight years old when she showed up at a refugee camp in Bosnia, mute and without of trace of her family.<span style="mso-spacerun:yes">  </span>An incident at the camp showed her occult talent – or something watching over her - when two would-be child rapists got their souls eaten by something.<span style="mso-spacerun:yes">  </span>She then went from the camp to the streets of Italy, living hand-to-mouth as a thief and beggar until two years later when a wealthy Italian couple with occult ties of their own adopted her.<span style="mso-spacerun:yes">  </span>Her parents arranged for her to attend the best schools and to receive the very best occult tutelage.<span style="mso-spacerun:yes">  </span>Six years later they were killed by members of the Red Skull Cult, upon whom Hazard took her own vengeance.</p>
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<p class="MsoNormal">Persephone first came onto the radar at eight years old when she showed up at a refugee camp in Bosnia, mute and without of trace of her family.<span style="mso-spacerun:yes">  </span>An incident at the camp showed her occult talent – or something watching over her - when two would-be child rapists got their souls eaten by something.<span style="mso-spacerun:yes">  </span>She then went from the camp to the streets of Italy, living hand-to-mouth as a thief and beggar until two years later when a wealthy Italian couple with occult ties of their own adopted her.<span style="mso-spacerun:yes">  </span>Her parents arranged for her to attend the best schools and to receive the very best occult tutelage.<span style="mso-spacerun:yes">  </span>Six years later they were killed by members of the Red Skull Cult, upon whom Hazard took her own vengeance.<ref name="God Game Black">God Game Black</ref></p>
 
<p class="MsoNormal">With her parents’ money and resources she set up the Hazard Network, a highly successful private occult intelligence consultancy.<span style="mso-spacerun:yes">  </span>She recruited several other equally-talented agents, and spent the next five years building a stellar reputation as a witch, troubleshooter and problem-solver.<span style="mso-spacerun:yes">  </span>She dissolved the Network roughly seven years ago and retired to the UK – a twenty-four year old millionaire with an inherited noble title, a sizable property portfolio, and an eclectic education.<span style="mso-spacerun:yes">  </span>To the outside world she’s a socialite who takes an interest in a few charities and is a patroness of certain avant-garde artists.<ref name="God Game Black"/></p>
 
<p class="MsoNormal">With her parents’ money and resources she set up the Hazard Network, a highly successful private occult intelligence consultancy.<span style="mso-spacerun:yes">  </span>She recruited several other equally-talented agents, and spent the next five years building a stellar reputation as a witch, troubleshooter and problem-solver.<span style="mso-spacerun:yes">  </span>She dissolved the Network roughly seven years ago and retired to the UK – a twenty-four year old millionaire with an inherited noble title, a sizable property portfolio, and an eclectic education.<span style="mso-spacerun:yes">  </span>To the outside world she’s a socialite who takes an interest in a few charities and is a patroness of certain avant-garde artists.</p>
 
 
<h2 class="MsoNormal">Skills</h2>
 
<h2 class="MsoNormal">Skills</h2>
<p class="MsoNormal">One of the Laundry’s best External Assets.<span style="mso-spacerun:yes">  </span>A talented ritual practitioner, with a knack for computational demonology, tradecraft, infiltration, seduction, business affairs, languages.<span style="mso-spacerun:yes">  </span>Simply put she’s a terrifyingly smart polymath with the looks of a model (even unaugmented by a glamour), the body of a swimmer, and the soul of something very, very old and powerful.<span style="mso-spacerun:yes">  </span>A trained psychic – she can astrally project out of her body, her gift of intuition gives her an inhuman ability to make perfect guesses, and eidetic memory lets her perfectly recall what she’s read.<span style="mso-spacerun:yes">  </span>Also knows a word of power that allows her to slow down time.</p>
+
<p class="MsoNormal">One of the Laundry’s best External Assets.<span style="mso-spacerun:yes">  </span>A talented ritual practitioner, with a knack for computational demonology, tradecraft, infiltration, seduction, business affairs, languages.<span style="mso-spacerun:yes">  </span>Simply put she’s a terrifyingly smart polymath with the looks of a model (even unaugmented by a glamour), the body of a swimmer, and the soul of something very, very old and powerful.<span style="mso-spacerun:yes">  </span>A trained psychic – she can astrally project out of her body, her gift of intuition gives her an inhuman ability to make perfect guesses, and eidetic memory lets her perfectly recall what she’s read.<span style="mso-spacerun:yes">  </span>Also knows a word of power that allows her to slow down time.<ref name="God Game Black"/></p>
 
<h2 class="MsoNormal">Assets</h2>
 
<h2 class="MsoNormal">Assets</h2>
   
<p class="MsoNormal">At a minimum she’ll pack a Class III Ward and her personal Athame ritual dagger, which is disguised as a silver crucifix.<span style="mso-spacerun:yes">  </span>Also owns a set of ritual robes originally designed for Aleister Crowley, which she keeps in a climate-controlled and warded case in London, but which she can still access by combining her astral projection and eidetic memory skills to visualize herself wearing the robes.<span style="mso-spacerun:yes">  </span>In England she has a townhouse that contains a well-equipped occult laboratory and armory, and a private training ground.<span style="mso-spacerun:yes">  </span></p>
+
<p class="MsoNormal">At a minimum she’ll pack a Class III Ward and her personal Athame ritual dagger, which is disguised as a silver crucifix.<span style="mso-spacerun:yes">  </span>Also owns a set of ritual robes originally designed for Aleister Crowley, which she keeps in a climate-controlled and warded case in London, but which she can still access by combining her astral projection and eidetic memory skills to visualize herself wearing the robes.<span style="mso-spacerun:yes">  </span>In England she has a townhouse that contains a well-equipped occult laboratory and armory, and a private training ground.<span style="mso-spacerun:yes">  </span><ref name="God Game Black"/></p>
 
==Appearences==
 
==Appearences==
   
 
First appears in [[The Apocalypse Codex]].
 
First appears in [[The Apocalypse Codex]].
  +
<h2 class="MsoNormal">References</h2>
   
  +
<references />
   
   

Revision as of 22:34, 6 January 2016

Codename BASHFUL INCENDIARY.

An experienced freelance witch, Persephone has chosen the UK as a lifeboat for CASE NIGHTMARE GREEN, having judged H.M. occult defenses to be most likely to save at least some people.

Partner of Johnny McTavish.

History

Persephone first came onto the radar at eight years old when she showed up at a refugee camp in Bosnia, mute and without of trace of her family.  An incident at the camp showed her occult talent – or something watching over her - when two would-be child rapists got their souls eaten by something.  She then went from the camp to the streets of Italy, living hand-to-mouth as a thief and beggar until two years later when a wealthy Italian couple with occult ties of their own adopted her.  Her parents arranged for her to attend the best schools and to receive the very best occult tutelage.  Six years later they were killed by members of the Red Skull Cult, upon whom Hazard took her own vengeance.[1]

With her parents’ money and resources she set up the Hazard Network, a highly successful private occult intelligence consultancy.  She recruited several other equally-talented agents, and spent the next five years building a stellar reputation as a witch, troubleshooter and problem-solver.  She dissolved the Network roughly seven years ago and retired to the UK – a twenty-four year old millionaire with an inherited noble title, a sizable property portfolio, and an eclectic education.  To the outside world she’s a socialite who takes an interest in a few charities and is a patroness of certain avant-garde artists.[1]

Skills

One of the Laundry’s best External Assets.  A talented ritual practitioner, with a knack for computational demonology, tradecraft, infiltration, seduction, business affairs, languages.  Simply put she’s a terrifyingly smart polymath with the looks of a model (even unaugmented by a glamour), the body of a swimmer, and the soul of something very, very old and powerful.  A trained psychic – she can astrally project out of her body, her gift of intuition gives her an inhuman ability to make perfect guesses, and eidetic memory lets her perfectly recall what she’s read.  Also knows a word of power that allows her to slow down time.[1]

Assets

At a minimum she’ll pack a Class III Ward and her personal Athame ritual dagger, which is disguised as a silver crucifix.  Also owns a set of ritual robes originally designed for Aleister Crowley, which she keeps in a climate-controlled and warded case in London, but which she can still access by combining her astral projection and eidetic memory skills to visualize herself wearing the robes.  In England she has a townhouse that contains a well-equipped occult laboratory and armory, and a private training ground.  [1]

Appearences

First appears in The Apocalypse Codex.

References

  1. 1.0 1.1 1.2 1.3 God Game Black